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Baneling (Heart of the Swarm Campaign)

From Liquipedia StarCraft 2 Wiki
This article covers the singleplayer Heart of the Swarm Campaign version of this unit. For other versions see Baneling (Legacy of the Void) and Baneling (Wings of Liberty and Heart of the Swarm).
[e][h]Zerg Baneling
Unit Information
Type:
Small Ground Unit
Description:
Suicide unit. Does damage over a small area.
Cost:
 25  15  10  0.5
Attack 1
Targets:
Ground
Damage:
40
80 (Corrosive Acid)
0.25 (Melee)
2.20 (AoE)
3.30 (AoE(Rupture))
Attack 2
Targets:
Buildings
Damage:
80
160 (Corrosive Acid)
0.25 (Melee)
2.20 (AoE)
3.30 (AoE(Rupture))
Unit stats
Defense:
30 0
Attributes:
Sight:
8
Speed:
2.95
Speed Multiplier on Creep:
1.3
Speed on Creep:
3.83
Cargo size:
2
Strong against:
Weak against:
Note: All time-related values are expressed assuming Normal speed, as they were before LotV. See Game Speed.

Description[edit]

The Baneling is a suicide bomber unit morphed from Zerglings after a Baneling Nest has been constructed. Similar to the Infested Terran from Brood War, the Baneling is a suicidal unit that deals significant splash damage.

Banelings have a splash radius of 2.2 and do not deal friendly fire damage to either your units or those of your allies. However, their attack range - unless manually detonated - is only 0.25, which is basically melee range and too short to go off from second row by themselves. But they can be detonated manually and they will also perform their "attack" upon death.

Banelings are especially potent against structures, dealing significantly more damage that scales well with upgrades. There are several things to note about Baneling damage vs. structures:

  • Exploding Banelings always deal their extra damage to a building in range. That is, you do not have to use their Attack Structure ability on a building to deal the extra damage.
  • Baneling damage on buildings is not mitigated by armor, so that the 1 armor that most buildings possess and the Terran Building Armor upgrade that grants +2 armor does not affect Baneling damage.

Campaign Specifics[edit]

Available in mission: Domination
Evolution Available after mission: Old Soldiers

Evolve[edit]

Splitter Strain
Researched from: Evolution Pit
Requires: Old Soldiers completed.
Banelings split into two Baneling Spawn on death. Baneling Spawn deal less damage.
Hunter Strain
Researched from: Evolution Pit
Requires: Old Soldiers completed.
Banelings leap over obstacles and onto targets from long range. Can jump up and down cliffs.

Mutations[edit]

Corrosive Acid
Researched from: Evolution Pit
Requires: Domination completed.
Increases base attack damage against primary target by 100%. Splash damage remains the same.
Rupture
Researched from: Evolution Pit
Requires: Domination completed.
Baneling blast radius increased by 50%.
Regenerative Acid
Researched from: Evolution Pit
Requires: Domination completed.
In addition to dealing normal damage, Baneling explosions also heal nearby friendy units and structures.