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12. jan. 2024 · The main difference with a license is you can sell your creation as a Game and you get full engine access. You can do anything you want with a mod (aka no ...
21. nov. 2024 · The engine is completely free to use, Valve is just very hesitant about licensing.
17. apr. 2024 · You'll have to pay for a license. Make a mod instead. You can do pretty much everything you need with the SDK.
8. jan. 2024 · With Source 1, we can't sell our games until we purchase the physics engine's license, which costs $50000 USD – that's for Havok. Now, with Source…
4. jan. 2024 · Source 2 was announced to be free to used, as long as the game releases on Steam. But the Source 2 SDK never released. According to rumors because of not ...
20. jul. 2024 · I would like to get back into it, making little atmospheric single player scenes. Would you still recommend it or should I get into something newer like Unity?
23. dec. 2023 · Assuming you own the license, you can release it however you want. That means you could have a GPL-3 version, and a closed-source version with steam features.
18. jan. 2024 · I havent messed with the source engine at all ever but I was wondering if it is possible by any means to get source games in web browser.
6. feb. 2024 · Is I use quake engine then will I need to pay? And will I need a license to post anything? Also can it be used for a stand alone or only mods?
20. mar. 2024 · If you want to publish a full-fledged standalone game, you have to license source. The source engine havok fee has been waived, but you likely won't get an ...