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for 6 dage siden · An easier approach that avoids licensing problems is to have users download and install RPG Maker and also your plugin(s) for it. Then you can do whatever you ...
for 11 timer siden · 'Open source'-ish (unreal is source available not open source) - leads to a community making the engine better. You can get a community of people fixing ...
for 1 dag siden · "The Titanfall branch (also known as ReSource internally) is a third-party Source branch developed by Respawn Entertainment using licensed Source Engine code ...
for 6 dage siden · There is no need to use an engine that supports consoles if you have the source code for the engine. You will just have to do the console code for that engine ...
for 3 dage siden · Epic made Unreal Engine free for developers, with royalties only kicking in after $1M. Imagine if EA did the same with Frostbite.
for 5 dage siden · Steam has sales alot on games but also sometimes game engines and tool. are any of them worth buying when on sale, if so which ones, or should they…
for 8 timer siden · I've also sold one professional license so far, for $2 (50% off during the black friday sale, personal license was $1). But I'm only up to 9 total sales so far, ...
for 2 dage siden · Unreal is the most "real engine" Engine out there in terms ... It's open-source, so no weird licensing stuff, and you've got total freedom to tweak things.
for 4 dage siden · As the title says, the majority of people who want to build a game are recommended to start out with a popular game engine like Unity, Godot or Unreal Engine ...
for 4 dage siden · All the others that use standard Fab or UEM license (and now even megascans) can be used in any software you want. Upvote