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for 5 dage siden · Worth also pointing out that the asset pipeline is nowhere near as robust as modern engines and getting an actual license out of Valve to sell a game is not ...
for 4 dage siden · An easier approach that avoids licensing problems is to have users download and install RPG Maker and also your plugin(s) for it. Then you can do whatever you ...
for 6 dage siden · Does anyone know ff I buy a plugin, having $0 revenue, then I passed $100k revue, I have to buy the plugin again to get other license?
for 6 dage siden · All open-source licenses allow commercial use. If commercial use is restricted, it's not open-source. Case in point: Unreal Engine. Yes, that is a source- ...
for 4 dage siden · There is no need to use an engine that supports consoles if you have the source code for the engine. You will just have to do the console code for that engine ...
for 5 dage siden · Unity may be a powerful tool, and a good engine with plenty of resources, but it is still a cooperate owned tool. The main reason I stick with open source ...
for 3 dage siden · Steam has sales alot on games but also sometimes game engines and tool. are any of them worth buying when on sale, if so which ones, or should they…
for 2 dage siden · All the others that use standard Fab or UEM license (and now even megascans) can be used in any software you want. Upvote
for 6 dage siden · Do you have any source for the existence or terms of this licensure? I thought that the use of HL2 assets came with the basic use of the Source engine in ...
for 23 timer siden · Epic made Unreal Engine free for developers, with royalties only kicking in after $1M. Imagine if EA did the same with Frostbite.