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27. dec. 2024 · How about Godot? It's open source with a permissive MIT license, so you could use it both as an engine without worrying about licensing and as a source code ...
for 22 timer siden · Just curious if there are more open source engines. godot is the most well known one but are there others that can compete with godot?
for 8 dage siden · The idea is that I don't want AI use my code to generate projects or a pieces of code using an open source library. I have the feeling I'm digging my own ...
15. dec. 2024 · I think you should try Godot and Unity. For me Godot is the way better choice and it is completely free and open source.
21. dec. 2024 · In a lower-end commercial/industrial setting, Unity has set the per-seat-per-year licensing cost at $5K. That's enough to kill off some projects. We switched to ...
for 2 dage siden · While much of the Source engine is public and open to modding, there is a subset that is closed source, which happens to include some code to enable ...
28. dec. 2024 · Source is distantly based on Quake yes, in that GoldSrc (Half-Life 1, CS1.6) is built using licensed Quake I and II code slightly modified, and Source is ...
for 2 dage siden · Since Godot is open-source and available for everyone to use, what would happen if big companies like Unreal Engine or Unity decided to 'borrow' some…
16. dec. 2024 · I noticed that there are tools that allow me to convert an Unreal asset to a Unity asset easily (eg Exporter for Unreal to/for Unity 2025).
for 7 dage siden · Unity - full fledged engine with editor, 2d, 3d, big ecosystem, also bloated and slow to load. Godot - actually free and open source engine with editor, 2d ...