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21. nov. 2024 · The engine is completely free to use, Valve is just very hesitant about licensing.
21. nov. 2024 · My question is....is it viable to convert the mod over to source 2 as a full game and does that then allow me to approach Valve for a license?
11. nov. 2024 · See what gets popular with their engine, able to get more money for licenses, the poaching talent potential. Just really lots of upside. The Decima engine ...
11. nov. 2024 · There might technically be separate licensing involved because of Strata and it being closed source code for those who do not have a source engine commercial ...
12. nov. 2024 · It looks to me that everything is re-created, don't think there is something imported since you don't have a license to use Valve's assets outside of the ...
23. nov. 2024 · Do you care for differences between e.g. proprietary, permissive and free licensing? Or is it just the free no-cost part? What's actually important to you? I ...
25. nov. 2024 · Does anyone know ff I buy a plugin, having $0 revenue, then I passed $100k revue, I have to buy the plugin again to get other license?
23. nov. 2024 · A license is permission to use a software in the described ways as defined in the license. If someone wants the same license they must go to the original author ...
16. nov. 2024 · I think you vastly underestimate how much work is required to maintain an engine license. Selling some source code is rarely enough—the people you sell it ...
17. nov. 2024 · Once you pass that $100K threshold, new asset purchases have to be made under the Pro License, but you don't have to repurchase assets you already bought at the ...